Cyber & Ethics: Online Games Addiction

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Cyber & Ethics: Online Games Addiction
Cyber & Ethics: Online Games Addiction
Project Cyberethics: Cyprus Safer Internet Center
Title Cyber & Ethics: Online Games Addiction
Date Created) 2009-2010
Target Audience Young children and their parents/teachers
Resource Type Illustrated fairytale
Resource Format PDF, printed
Language(s) Greek and English
Copyright Cyprus Neuroscience and Technology Institute
Link(s) View/Download the fairytale


The illustrated firytale has been created in the context of the Cyberethics project under the Cyberethics GII agreement. Using our characters Cyber & Ethics we have created a series of educational fairytales targeting mainly young children in order teach them the basics about the use of the Internet as well as its dangers. The theme of the story is to emphasize the side effects of Internet addiction. We found that targeting younger children (even from age of 5) is critical for them to enhance their awareness from an early age so that they have the knowledge when they become more active users.