Children, Data and Emerging Identities: Difference between revisions

From Future Worlds Center Wiki
Jump to navigationJump to search
(Created page with "{{Project |acronym=CyberEthics GIII |logo=CyberethicsLogoHR.jpg |project_title=Cyberethics GIII: Cypr...")
 
No edit summary
Line 1: Line 1:
{{Project                                           
{{Project                                           
       |acronym=CyberEthics GIII              
       |acronym=IdentifEYE              
       |logo=CyberethicsLogoHR.jpg
       |logo=
       |project_title=Cyberethics GIII: Cyprus Safer Internet Center. Island-wide services for Safer Internet Awareness, Helpline and Hotline
       |project_title=IdentifEYE
       |contract_number=SI_2009_SIC_123903_CY
       |contract_number=
       |funding_period=01/09/2010 to 30/04/2012
       |funding_period=01/09/2010 to 30/04/2012
       |coordinator=Georgina Siitta Achilleos
       |coordinator=Georgina Siitta Achilleos for CNTI
       |funding_agency= EC
       |funding_agency= EC
       |total_cost=€333,000.00
       |total_cost=€333,000.00
Line 12: Line 12:
}}
}}


CyberEthics concerns the safe use of Internet in Cyprus, and serves the needs of all people that live on the island (i.e., also Turkish Cypriots and other minorities) addressing not only issues of pornography, but also racism (currently on the rise in Cyprus), gender discrimination and inappropriate use of peoples’ images. It operates as a combined Awareness Node and a Hotline.
The project "Children, Data and Emerging Identities" concerns the development of an augmented reality game in which different sets of data, both active and passive, lead to different outcomes as symbolized by signs. These different signs will be printed by children as an outcome of a stage in the game and will shown to a computer camera. Then, on their computer screen, the augmented reality translation of the signs will be shown. This translation represents the identity that emerges from the data they have entered in the course of the game. By playing the game children will learn that not providing any data or providing only a small amount of data leads to either a complete lack of representation or a distorted representation while providing of too many validated data will lead to a truthful representation. The proposal involves 4 partners from 3 countries (The Netherlands, The U.K. and Cyprus).


__TOC__
__TOC__