Resource-Adaptive Design of Visualizations for Supporting the Comprehension of Complex Dynamics in the Natural Sciences: Difference between revisions

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==Research Plan==
The basic idea of the research project is that a successful knowledge acquisition with dynamic visualizations is a resource intensive process which requires simultaneous and optimized availability of different learning resources. This particularly comprises different processing capabilities of the cognitive system, functionalities of the applied computer technology and didactically substantiated contents and representations. Accordingly, the instructional potential of dynamic visualizations can only effectively evolve if these different learning resources are available in a coordinated way for a concrete knowledge acquisition scenario. This hypothesis will be investigated in formal learning settings (e.g. school, university) as well as in informal learning settings (e.g. aquarium, diving excursion) for a natural sciences domain, the locomotion of fish.
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==Research Plan==


The basic idea of the research project is that a successful knowledge acquisition with dynamic visualizations is a resource intensive process which requires simultaneous and optimized availability of different learning resources. This particularly comprises different processing capabilities of the cognitive system, functionalities of the applied computer technology and didactically substantiated contents and representations. Accordingly, the instructional potential of dynamic visualizations can only effectively evolve if these different learning resources are available in a coordinated way for a concrete knowledge acquisition scenario. This hypothesis will be investigated in formal learning settings (e.g. school, university) as well as in informal learning settings (e.g. aquarium, diving excursion) for a natural sciences domain, the locomotion of fish.





Revision as of 01:53, 23 May 2014

Research Plan

The basic idea of the research project is that a successful knowledge acquisition with dynamic visualizations is a resource intensive process which requires simultaneous and optimized availability of different learning resources. This particularly comprises different processing capabilities of the cognitive system, functionalities of the applied computer technology and didactically substantiated contents and representations. Accordingly, the instructional potential of dynamic visualizations can only effectively evolve if these different learning resources are available in a coordinated way for a concrete knowledge acquisition scenario. This hypothesis will be investigated in formal learning settings (e.g. school, university) as well as in informal learning settings (e.g. aquarium, diving excursion) for a natural sciences domain, the locomotion of fish.


The content of this page is displayed in standardized format to
  1. serve as quick reference; and
  2. facilitate its use during preparation of new applications. Do not change the content of this page without consulting with the project coordinator. For encyclopedic details about the project, please refer to its main page.


Formal Project Description
Contract Title Resource-Adaptive Design of Visualizations for Supporting the Comprehension of Complex Dynamics in the Natural Sciences
Lead Partner Cyprus Neuroscience and Technology Institute
Grant Pact for Research and Innovation of the Competition Fund 2006 of the Leibniz-Association
Dates {{{start_day}}}/{{{start_month}}}/{{{start_year}}} - {{{end_day}}}/{{{end_month}}}/{{{end_year}}}


Website www.mentalmaps.org


Specific objective(s)
  1. Memory: Short-term memory measurement based on the classic Memory Game
  2. Listen: Ability to relate pictures of objects with the sounds they produce in their natural environment.
  3. Hungry Navigation: Navigation ability measurement.
  4. Syntax: Series of writing-skills tests analogous to those used for the classical evaluation of learning disabilities.
  5. Comprehend: Measurement of the ability to relate a pictorial object with its written name or the sound of its name.
  6. Categorize: Categorization ability using an educational game in which the child is asked to "drag" an object in the world in which it fits.
  7. Sequence: Sequencing ability measured using the same approach used by psychologists using words picturing time-related events.