Glasnost the Game: Difference between revisions
(Created page with "{{Book |title=Glasnost the Game |book_image= GlasnostBoard640w_Web.jpg |author=Yiannis...") |
No edit summary |
||
Line 8: | Line 8: | ||
|isbn_ | |isbn_ | ||
|lccn= | |lccn= | ||
|bisac= | |bisac= Creative Commons Attribution (cc-by-4.0) | ||
|year=1989 | |year=1989 | ||
|link=http://glasnostthegame.com | |link=http://glasnostthegame.com |
Latest revision as of 06:41, 12 August 2017
|
Glasnost the Game was invented by Dr. Yiannis Laouris, in 1989 while serving as young professor at the Department of Physiology of the University in Arizona. Laouris studied medicine in Leipzig, East Germany at the time, and has witnessed the effects of the cold war. Glasnost the Game was, originally conceptualized, while he was playing with his little daughter Romina and watching TV in West Germany, where he was specializing in neurophysiology, just before the fall of the Berlin wall. Six-year old Romina was annoyed by the wars and suffering of people around the planet. One day she asked her father to help her construct a game, which would be won by the player who manages to disarm the earth. Playing and testing several ideas, they together developed a game, which they have been playing in their free time. When Laouris moved to the States, his new friend George Vakanas was fascinated by the idea and contributed to the formalization of the rules and the design of a pre-marketable product.