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InetRisks: Difference between revisions

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       |contract_number=ΤΠΕ/ΟΡΙΖΟ/0308(ΒΕ)/02  
       |contract_number=ΤΠΕ/ΟΡΙΖΟ/0308(ΒΕ)/02  
       |funding_period=Dec 2008 - Nov 2010 (24 mo)
       |funding_period=Dec 2008 - Nov 2010 (24 mo)
      |coordinator=[[Elena Aristodemou]]<br>
[[Yiannis Laouris]] (Project Director)
       |funding_agency=[[Research Promotion Foundation]]
       |funding_agency=[[Research Promotion Foundation]]
       |total_cost=€33,365.00 (CNTI Budget) <br>
       |total_cost=€33,365.00 (CNTI Budget) <br>€100.000,00 (Total Budget)
€100.000,00 (Total Budget)
       |lead_partner=[[Cyprus Neuroscience and Technology Institute|CNTI]]
       |partners=[[Cyprus Neuroscience and Technology Institute]], Cyprus (contractor) <br>
      |partners=[[The Open University of Cyprus]], Cyprus <br>[[Research Academic Computer Technology Institute]], Greece
[[The Open University of Cyprus]], Cyprus <br>[[Research Academic Computer Technology Institute]], Greece <br>
      |coordinator=[[Elena Aristodemou]]<br>[[Yiannis Laouris]] (Project Director)
       |website=http://www.inetrisks.net
       |website=http://www.inetrisks.net
}}
}}
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'''InetRisks''' was funded under the [[Research Promotion Foundation]]'s Framework Programme for Research, Technological Development and Innovation - Desmi 2008. The project was coordinated by the [[Cyprus Neuroscience and Technology Institute]], Cyprus and was carried out in collaboration with partners from Cyprus and Greece.
'''InetRisks''' was funded under the [[Research Promotion Foundation]]'s Framework Programme for Research, Technological Development and Innovation - Desmi 2008. The project was coordinated by the [[Cyprus Neuroscience and Technology Institute]], Cyprus and was carried out in collaboration with partners from Cyprus and Greece.


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==Background==
==Background==
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<br>
==Neuropsychological Experiments==
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The experiment, which was conducted in 2010 at the [[Neuroscience Lab]] of the [[Cyprus Neuroscience and Technology Institute]] aimed to test whether experienced video gamers undergo habituation in their physiological responses. To this end, we recorded their EEG, pulse, and frontal head skin resistance during gameplay. The data showed that experienced gamers respond less to violence, as measured by all physiological reactions at the moment of "killing" enemies.


==Results==
==Results==
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[[Category:Future Worlds Center Projects]]
[[Category:Future Worlds Center Projects]]
[[Category:RPF Projects]]
[[Category:RIF Projects]]
[[Category:NML Projects]]