InetRisks: Difference between revisions
From Future Worlds Center Wiki
More actions
No edit summary |
__TOC__ |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 15: | Line 15: | ||
'''InetRisks''' was funded under the [[Research Promotion Foundation]]'s Framework Programme for Research, Technological Development and Innovation - Desmi 2008. The project was coordinated by the [[Cyprus Neuroscience and Technology Institute]], Cyprus and was carried out in collaboration with partners from Cyprus and Greece. | '''InetRisks''' was funded under the [[Research Promotion Foundation]]'s Framework Programme for Research, Technological Development and Innovation - Desmi 2008. The project was coordinated by the [[Cyprus Neuroscience and Technology Institute]], Cyprus and was carried out in collaboration with partners from Cyprus and Greece. | ||
__TOC__ | |||
==Background== | ==Background== | ||
| Line 60: | Line 61: | ||
</table> | </table> | ||
<br> | <br> | ||
==Neuropsychological Experiments== | |||
<!-- <div style="center">{{Youtube normal| y0CzytKKDz8}}</div> --> | |||
<table width="100%" style="padding:10px;"> | |||
<tr><td width="30%" align="left" valign="top">__TOC__</td><td valign="top" width="70%">{{#ev:youtube| y0CzytKKDz8 |500|left}}</td></tr> | |||
</table> | |||
The experiment, which was conducted in 2010 at the [[Neuroscience Lab]] of the [[Cyprus Neuroscience and Technology Institute]] aimed to test whether experienced video gamers undergo habituation in their physiological responses. To this end, we recorded their EEG, pulse, and frontal head skin resistance during gameplay. The data showed that experienced gamers respond less to violence, as measured by all physiological reactions at the moment of "killing" enemies. | |||
==Results== | ==Results== | ||
| Line 95: | Line 105: | ||
[[Category:Future Worlds Center Projects]] | [[Category:Future Worlds Center Projects]] | ||
[[Category: | [[Category:RIF Projects]] | ||
[[Category:NML Projects]] | [[Category:NML Projects]] | ||