SimSafety –Flight simulator for Internet safety: Difference between revisions
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{{ | {{Project_Contract | ||
|image= | |||
|project_title=SimSafety –Flight simulator for Internet safety | |||
|acronym=SimSafety | |||
|donor= | |||
|lead_partner=[[Hellenic Open University]] | |||
|call= | |||
|link_call= | |||
|agreement_number=143689-2008-LLP-GR-KA3-KA3MP2008 | |||
| | |partners=[[Cyprus Neuroscience and Technology Institute]] | ||
|cost=€647,615.00 | |||
|grant=€485,711.00 | |||
|cost_fwc= | |||
|grant_fwc= | |||
|start_day=01 | |||
|start_month=01 | |||
|start_year=2009 | |||
|end_day=31 | |||
|end_month=12 | |||
|end_year=2010 | |||
|description= | |||
|main_page= | |||
|website=http://www.simsafety.eu | |||
|about=[[SimSafety]] | |||
|title_header=Simsafety –Flight simulator for Internet safety | |title_header=Simsafety –Flight simulator for Internet safety | ||
|content_header=The scope of this project is to address pupils, their parents and their teachers, inform them about the issue at stake, train them to enable their active involvement in the gaming approach and engage them in challenging game playing. It is the scope of the evaluation of the project to investigate the “impact” on players from their involvement to the project, the level of Internet safety awareness achieved in relation to the different scenarios and settings for playing the game, the rate of success in overcoming the digital gap between parents and children / teachers and pupils, Internet literacy achieved by teachers and parents as well as the effect on the parent-child relationship. | |content_header=The scope of this project is to address pupils, their parents and their teachers, inform them about the issue at stake, train them to enable their active involvement in the gaming approach and engage them in challenging game playing. It is the scope of the evaluation of the project to investigate the “impact” on players from their involvement to the project, the level of Internet safety awareness achieved in relation to the different scenarios and settings for playing the game, the rate of success in overcoming the digital gap between parents and children / teachers and pupils, Internet literacy achieved by teachers and parents as well as the effect on the parent-child relationship. | ||
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[[Category:Funded Projects]] | [[Category:Funded Projects]] | ||
[[Category:NML Projects]] |
Latest revision as of 05:25, 27 May 2015
Simsafety –Flight simulator for Internet safety
The scope of this project is to address pupils, their parents and their teachers, inform them about the issue at stake, train them to enable their active involvement in the gaming approach and engage them in challenging game playing. It is the scope of the evaluation of the project to investigate the “impact” on players from their involvement to the project, the level of Internet safety awareness achieved in relation to the different scenarios and settings for playing the game, the rate of success in overcoming the digital gap between parents and children / teachers and pupils, Internet literacy achieved by teachers and parents as well as the effect on the parent-child relationship. |
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Overall objective(s)
To develop skills, concepts and knowledge that will facilitate the targeted groups to develop a new mentality, that of using the Internet safely. To achieve this aim, it is the consortium’s belief that targeted groups should be involved in the actual application of all the information they receive through various sources (e.g. awareness nodes), in ways that will not be perceived as another school “lesson” or simply as “theoretical information”. Game playing is a well known method for its learning benefits. It is the scope of this project to confront the issue of developing a “culture” in using the Internet Safely through a Role-Playing Game (RPG) approach.
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Specific objective(s)
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