Cyber Islands - Requirements Definition: Difference between revisions

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<ins>All islands have “links” (using game-like images) to the following Environments:</ins>
<ins>All islands have “links” (using game-like images) to the following Environments:</ins>


===<small>Helpline</small>
===<small>Helpline</small>===
One can listen to Ethics (talking character) specific advice regarding the threats that are related to the island (theme) on which the player is located at the specific moment.
One can listen to Ethics (talking character) specific advice regarding the threats that are related to the island (theme) on which the player is located at the specific moment.


===<small>Hotline</small>
===<small>Hotline</small>===
One can listen to Cyber (talking character) specific advice regarding how and what to report. Again, the content if tailored to issues that are related to the island (theme) on which the player is located at the specific moment.
One can listen to Cyber (talking character) specific advice regarding how and what to report. Again, the content if tailored to issues that are related to the island (theme) on which the player is located at the specific moment.




===<small>Local Library</small>
===<small>Local Library</small>===
Specific information tailored to issues that are related to the island (theme) on which the player is located at the specific moment. From here, one can also borrow (download) leaflets, cards, calendars, game descriptions etc.
Specific information tailored to issues that are related to the island (theme) on which the player is located at the specific moment. From here, one can also borrow (download) leaflets, cards, calendars, game descriptions etc.


===<small>Single-player Games</small>
===<small>Single-player Games</small>===


'''Single-player Games''' (drill and practice activities to enable an individual student to learn, practice and maintain their basic understanding and knowledge about the theme). Although program-wise all games are similar, they will call different interfaces and different content to ensure a different experience depending on the island (i.e., theme) where the user is interacting. There might be more than one game available. They will be called using different objects, which resemble a threat.
'''Single-player Games''' (drill and practice activities to enable an individual student to learn, practice and maintain their basic understanding and knowledge about the theme). Although program-wise all games are similar, they will call different interfaces and different content to ensure a different experience depending on the island (i.e., theme) where the user is interacting. There might be more than one game available. They will be called using different objects, which resemble a threat.


===<small>Multi-player Games </small>
===<small>Multi-player Games </small>===
'''Multi-player Games''' (asynchronous) in which players compete (score-wise) with others (playing at other times). Again, although program-wise all games are similar, they will call different interfaces and different content to ensure a different experience depending on the island (i.e., theme) where the user is interacting.
'''Multi-player Games''' (asynchronous) in which players compete (score-wise) with others (playing at other times). Again, although program-wise all games are similar, they will call different interfaces and different content to ensure a different experience depending on the island (i.e., theme) where the user is interacting.