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'''Youth of the World (II) Project''' is an 18-month-long Key Action 2 project supported by Erasmus+ of the European Commission. Youth of the World (II) intends to enhance the skills and performance of Youth workers and educators in general, through the promotion of innovative integrated approaches, such as inclusion, diversity, equality, and non-discrimination in youth activities. Particularly, Youth of the World fosters the development of social, civic, intercultural competences, media literacy and critical thinking, but also combating discrimination, segregation, racism, bullying and violence. | '''Youth of the World (II) Project''' is an 18-month-long Key Action 2 project supported by Erasmus+ of the European Commission. Youth of the World (II) intends to enhance the skills and performance of Youth workers and educators in general, through the promotion of innovative integrated approaches, such as inclusion, diversity, equality, and non-discrimination in youth activities. Particularly, Youth of the World fosters the development of social, civic, intercultural competences, media literacy and critical thinking, but also combating discrimination, segregation, racism, bullying and violence. | ||
===[[ | ===[[MigratED]]=== | ||
'''Overall objective''' | '''Overall objective''' | ||
Dissemination of the good practice of Global Citizenship Education (GCE) activities on intercultural dialogue, migration issues and development based on human rights approach implemented on a local level by GVC and the Municipality of Bologna in secondary schools (project Amitie CODE – Capitalizing On DEvelopment and GCE laboratories implemented by GVC using audio visual tools). The project scales up these good practices by promoting an impact on the systemic level by training teachers and professionals in education on GCE issues – mainly human rights, development and migration issues – and on the use of digital and multimedia tools for boosting GCE issues. The action allows disseminating a more active use of innovative pedagogies and tools based on participatory methods, increasing teachers and learners’ digital competences. | |||
The | |||
=[[New Media Lab]]= | =[[New Media Lab]]= |
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