Classic Fairy Tales (Τα Παραμυθάκια): Difference between revisions

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   |project=
   |project=
   |title=  
   |title=  
   |dates=First version released in 2014
   |dates=First version released in 1998
   |audience=General Public
   |audience=Children 3-10
   |type_of_material=Software
   |type_of_material=Software
   |format= Mobile App
   |format= Mobile App
   |description=Allows anyone to launch and conduct [[Structured Democratic Dialogue]]
   |description=App from which via in-App purchases more tales can be downloaded
   |lang=English
   |lang=Greek
   |copyright=[[Ekkotek High-tech business incubator|Ekkotek]]
   |copyright=[[Ekkotek High-tech business incubator|Ekkotek]]
   |link=[http://www.IdeaPrism.net Website]<br> [https://itunes.apple.com/us/app/idea-prism/id769448500?mt=8 IdeaPrisn on the Apple Store] <br>[https://play.google.com/store/apps/details?id=com.iziss.ideaprism&hl=en IdeaPrisn on the Google Play Store]
   |link=[https://apps.apple.com/am/app/τα-παραμυθάκια/id1239373497 Classic Fairy Tales on the Apple Store] <br>[https://play.google.com/store/apps/details?id=com.ekkotek.taparamithakia&hl=en_US Classic Fairy Tales on the Google Play Store]
}}
}}


'''Idea Prism''' represents a major leap forward in the effort to scale up [[Structured Democratic Dialogue|Structured Democratic Dialogues]].
'''Classic Fairy Tales (Τα Παραμυθάκια)''' represents a major leap forward of a collection of Tales developed in the mid 90s for [[CYBER KIDS]] by [[The Multimedia Factory]]. The original designs and coding was done by [[Yiannis Laouris]] within [[Macromedia Director]]. In 2012 [[Eleni Philippou]] upgraded the code to Macromedia Director 2004, which allowed publishing in the Apple Store. The current version was re-written in Objective-C and in Java by [[Katerina Fotiou]] and consists of a single App from which tales can be added via in-App purchases.
 
Its launching signals a revolution in meaningful communication between people. It is the first fully functional system that makes the science of complex systems, the [[Science of Dialogic Design]], and [[Third-Phase Science]] accessible. Idea Prism renders people from all walks of life into systems thinkers and system change makers.
 
 
Idea Prism was inspired, designed and developed by [[Future Worlds Center]] and its technology transfer office, subsidiary company [[Ekkotek High-tech business incubator|Ekkotek]].  
 
 
 
===What does IdeaPrism do?===
Idea Prism equips any user with the ability to launch an asynchronous virtual [[Structured Democratic Dialogue]] and to harness the collective intelligence and collective wisdom of groups.  All that is need is to give a dialogue a name, enter a smart [[Triggering Question]] to stimulate the discussion, and invite others to participate. Members of one's dialogue may contribute ideas in the form of single-sentence statements, and subsequently add one or two paragraphs as clarification. They can also shoot short videos clips right from their mobile device and upload a lively clarification to the cloud for others to consider. The App allows participants to ask questions, request further clarifications, choose ideas according to perceived importance, impact, desirability, feasibility etc.The Facilitator(s) can ask them to cluster their ideas into groups according to common features. This can be done in small groups or during a synchronous session. Furthermore, IdeaPrism applies [[Interpretative Structural Modeling]] to support participants to compare their ideas according to the influence they exert on each other and thus collectively construct [[Influence Map|Influence Maps]]. This phase can only be conducted in a synchronous mode. Future versions will be using our patent-pending [[Parallel Interpretative Structural Modeling Algorithms]], to allow individual maps of ideas to be overlaid mathematically thus harnessing collective wisdom of larger numbers of individuals participating in the same dialogue, reducing significantly the time required for synchronous sessions.


===Part of early Dyslexia Research===
Τα Παραμυθάκια was not only used for entertainment by [[CYBER KIDS]] but it was originally developed to experiment with the idea that the ability of children to play with puzzles and to sequence the screens of the story might be correlated with learning difficulties. Indeed, an early experiment has shown a very high correlation.


The current App version allows users to:
The current App version allows users to:
* Start a Dialogue by giving it a name, setting up the Triggering Question and inviting Participants
# Choose a Tale from the train menu
* Contribute one idea at a time as 1) a single Statement, (2) A few paragraph long Clarification and (3) a 1-2 min video clip Clarification
# Browse through its 16 pages and listen to the narration
* View all ideas on the issue at hand, ask questions, engage in discussions, export, email, print and/or share them in multiple environments
# Play a puzzle in each page trying to complete it before the narration is done
# Try to put the 16 pages of the story in the correct sequence




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<gallery mode=packed heights="100px" perrow="4" >
<gallery mode=packed heights="100px" perrow="3" >
File:FairyTales_Screen0.png
File:FairyTales_Screen0.png
File:FairyTales_Screen1.png
File:FairyTales_Screen1.png
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==External Links==
==External Links==
* [https://itunes.apple.com/us/app/idea-prism/id769448500?mt=8 IdeaPrisn on the Apple Store]
* [https://apps.apple.com/am/app/τα-παραμυθάκια/id1239373497 Classic Fairy Tales on the Apple Store]
* [https://play.google.com/store/apps/details?id=com.iziss.ideaprism&hl=en IdeaPrisn on the Google Play Store]
* [https://play.google.com/store/apps/details?id=com.ekkotek.taparamithakia&hl=en_US Classic Fairy Tales on the Google Play Store]


[[Category:Software Products]]
[[Category:Software Products]]
[[Category:Mobile Apps]]
[[Category:Mobile Apps]]
[[Category:Ekkotek Products]]
[[Category:Ekkotek Products]]

Latest revision as of 08:55, 23 October 2019

Classic Fairy Tales (Τα Παραμυθάκια)
Classic Fairy Tales (Τα Παραμυθάκια)
Date Created) First version released in 1998
Target Audience Children 3-10
Software Type Software
Software Format Mobile App
Software Description App from which via in-App purchases more tales can be downloaded
Language(s) Greek
Copyright Ekkotek
Link(s) Classic Fairy Tales on the Apple Store
Classic Fairy Tales on the Google Play Store



Classic Fairy Tales (Τα Παραμυθάκια) represents a major leap forward of a collection of Tales developed in the mid 90s for CYBER KIDS by The Multimedia Factory. The original designs and coding was done by Yiannis Laouris within Macromedia Director. In 2012 Eleni Philippou upgraded the code to Macromedia Director 2004, which allowed publishing in the Apple Store. The current version was re-written in Objective-C and in Java by Katerina Fotiou and consists of a single App from which tales can be added via in-App purchases.

Part of early Dyslexia Research

Τα Παραμυθάκια was not only used for entertainment by CYBER KIDS but it was originally developed to experiment with the idea that the ability of children to play with puzzles and to sequence the screens of the story might be correlated with learning difficulties. Indeed, an early experiment has shown a very high correlation.

The current App version allows users to:

  1. Choose a Tale from the train menu
  2. Browse through its 16 pages and listen to the narration
  3. Play a puzzle in each page trying to complete it before the narration is done
  4. Try to put the 16 pages of the story in the correct sequence





External Links