Eleni Philippou: Difference between revisions

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Mrs. '''Eleni Philippou''' joined the [[Cyprus Neuroscience and Technology Institute]] in November 2012. She is a member of the IT Team of the organization. Her main task is to develop the upgrading of a series of educational and other multimedia presentation applications.Her responsibilities also include development of all websites and electronic infrastructure of the organization. '''Eleni''' is a member of Scientific and Technical Chamber of Cyprus (ETEK).
Mrs. '''Eleni Philippou''' joined the [[Cyprus Neuroscience and Technology Institute]] in November 2012. She is a member of the IT Team of the organization. Her main task is to develop the upgrading of a series of educational and other multimedia presentation applications.Her responsibilities also include development of all websites and electronic infrastructure of the organization. She is also responsible of the  upgrading of the [[Mental Attributes Profiling System]] software.  '''Eleni''' is a member of Scientific and Technical Chamber of Cyprus (ETEK).


'''Eleni''' also works at Ekkotek Ltd, which operates as the technology partner and technology transfer office of [[Future Worlds Center]]. Eleni's main contribution includes apps' development of fairy tale based environments that aim to stimulate the imagination of young children. Inclusion of research engines that monitor various learning parameters and progress. Educational environments enriched with video-game interfaces (such as puzzles, spatial and temporal sequencing, fill-in the blanks and others) aim to make the experience more intensive and constructive.  
'''Eleni''' also works at Ekkotek Ltd, which operates as the technology partner and technology transfer office of [[Future Worlds Center]]. Eleni's main contribution includes apps' development of fairy tale based environments that aim to stimulate the imagination of young children. Inclusion of research engines that monitor various learning parameters and progress. Educational environments enriched with video-game interfaces (such as puzzles, spatial and temporal sequencing, fill-in the blanks and others) aim to make the experience more intensive and constructive.  

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