Resource-Adaptive Design of Visualizations for Supporting the Comprehension of Complex Dynamics in the Natural Sciences: Difference between revisions

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==Research Plan==
The basic idea of the research project is that a successful knowledge acquisition with dynamic visualizations is a resource intensive process which requires simultaneous and optimized availability of different learning resources. This particularly comprises different processing capabilities of the cognitive system, functionalities of the applied computer technology and didactically substantiated contents and representations. Accordingly, the instructional potential of dynamic visualizations can only effectively evolve if these different learning resources are available in a coordinated way for a concrete knowledge acquisition scenario. This hypothesis will be investigated in formal learning settings (e.g. school, university) as well as in informal learning settings (e.g. aquarium, diving excursion) for a natural sciences domain, the locomotion of fish.
{{Project_Contract
{{Project_Contract
|image=                   
|image=                   
|project_title=Resource-Adaptive Design of Visualizations for Supporting the Comprehension of Complex Dynamics in the Natural Sciences
|project_title=Resource-Adaptive Design of Visualizations for Supporting the Comprehension of Complex Dynamics in the Natural Sciences
|acronym=
|acronym=Dynamic Visualizations in Learning
|donor=  
|donor=Leibniz Association
|lead_partner=[[Cyprus Neuroscience and Technology Institute]]
|lead_partner=[[Knowledge Media Research Center]]
|call=
|call=Pact for Research and Innovation of the Competition Fund 2006 of the Leibniz-Association
|link_call=
|link_call=http://www.leibniz-gemeinschaft.de/en/about-us/history/
|agreement_number=
|agreement_number=
|partners=
|partners=OTEC: Onderwijstechnologisch Expertise-centrum der Open University of the Netherlands<br>
|cost=
LSRI: Learning Sciences Research Institute<br>
|grant=Pact for Research and Innovation of the Competition Fund 2006 of the Leibniz-Association
TECFA: Technologies de Formation et Appre-ntissage<br>
|cost_fwc=
LEAD (CNRS): Laboratoire D’etude del’ apprentissage et du developpement <br>
|grant_fwc=
CNTI: Cyprus Neuroscience and Technology Institute
|dates=January 2007 - December 2009
|cost=€782,200
|description=
|grant=€782,200
|cost_fwc=ca €30,000
|grant_fwc=ca €30,000
      |start_day=01
      |start_month=01
      |start_year=2007
      |end_day=31
      |end_month=12
      |end_year=2009
 
|description=Pact for Research and Innovation of the Competition Fund 2006 of the Leibniz-Association
|main_page=
|main_page=
|website=www.mentalmaps.org
|website=
|about=
|about=[[Dynamic Visualizations in Instruction]]
|title_header=
|title_header=Research Plan
|content_header=
|content_header=The basic idea of the research project was that a successful knowledge acquisition with dynamic visualizations is a resource intensive process which requires simultaneous and optimized availability of different learning resources. This particularly comprises different processing capabilities of the cognitive system, functionalities of the applied computer technology and didactically substantiated contents and representations. Accordingly, the instructional potential of dynamic visualizations can only effectively evolve if these different learning resources are available in a coordinated way for a concrete knowledge acquisition scenario. This hypothesis was investigated in formal learning settings (e.g. school, university) as well as in informal learning settings (e.g. aquarium, diving excursion) for a natural sciences domain, the locomotion of fish.
|overall_objectives=
|overall_objectives=
|specific_objectives=
|specific_objectives=




-To support the understanding of complex dynamic processes in the Natural Sciences. Thereby we draw attention to conducive design of dynamic visualizations while considering and developing findings from cognitive and media psychology.


-To study the following topics:


mental resources
*processing capacity
*working memory
*attention
*modality- and codality-based processing channels


 
learner requirements
# Memory: Short-term memory measurement based on the classic Memory Game
*domain specific knowledge structures within long-term memory
# Listen: Ability to relate pictures of objects with the sounds they produce in their natural environment.
*expertise regarding cognitive and metacognitive processing strategies
# Hungry Navigation: Navigation ability measurement.
*spatial ability, visual literacy
# Syntax: Series of writing-skills tests analogous to those used for the classical evaluation of learning disabilities.
# Comprehend: Measurement of the ability to relate a pictorial object with its written name or the sound of its name.
# Categorize: Categorization ability using an educational game in which the child is asked to "drag" an object in the world in which it fits.
# Sequence: Sequencing ability measured using the same approach used by psychologists using words picturing time-related events.


|title_footer=Expected Results
|title_footer=Expected Results
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