AR 2014/Activities: Difference between revisions

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The project '''Children, Data and Emerging Identities''' concerns the development of an augmented reality game in which different sets of data, both active and passive, lead to different outcomes as symbolized by signs. These different signs will be printed by children as an outcome of a stage in the game and will shown to a computer camera. Then, on their computer screen, the augmented reality translation of the signs will be shown. This translation represents the identity that emerges from the data they have entered in the course of the game. By playing the game children will learn that not providing any data or providing only a small amount of data leads to either a complete lack of representation or a distorted representation while providing of too many validated data will lead to a truthful representation. The proposal involves 4 partners from 3 countries (Cyprus, The Netherlands, and the U.K.).
The project '''Children, Data and Emerging Identities''' concerns the development of an augmented reality game in which different sets of data, both active and passive, lead to different outcomes as symbolized by signs. These different signs will be printed by children as an outcome of a stage in the game and will shown to a computer camera. Then, on their computer screen, the augmented reality translation of the signs will be shown. This translation represents the identity that emerges from the data they have entered in the course of the game. By playing the game children will learn that not providing any data or providing only a small amount of data leads to either a complete lack of representation or a distorted representation while providing of too many validated data will lead to a truthful representation. The proposal involves 4 partners from 3 countries (Cyprus, The Netherlands, and the U.K.).


===[[Qualification of 3rd Sector in Europe|Q3.eu - Qualification of 3rd Sector in Europe]]===
'''Q3.eu Project''' is founded by the EU Lifelong Learning Program (LLP) and subprogram GRUNDTVIG. The project is coordinated by FENACERCI, Portugal in collaboration with [[Cyprus Neuroscience and Technology Institute]], ECQ European Center for Quality Ltd, BTECNET Technologie-Netzwerk Berlin, E.RI.FO. Ente per la ricerca e formazione.<br>
3rd Sector faces challenges that create the need for new spaces of collaboration, learning and sharing. For that is necessary to enlarge networking and promote an European framework of discussion about the theme. This project main objective is to identify and exchange 3rd Sector qualification experiences at an European level, involving partners who's experience may create an added-value towards the deepness and improvement of 3rd Sector qualification activities.


Overall Objectives:
===[[EU Kids Online|EU Kids Online III]]===
*Share 3rd Sector qualification experiences, debating conceptual and legal framework, financing and training models, successful practices, evaluation methods, competences recognition and other major results;<br>
*Identify innovative solutions and practices for management and working models problems in 3rd Sector organisations and perspective their possible integration as 3rd Sector qualification tools;<br>
*Define joint training and consultancy standards, in result of partnership experience/results integration;<br>
*Propose new European project proposals;
*Create and enlarge the network of European partners, as a resource for these and other European partnership projects.<br>
 
===[[EU Kids Online|EU Kids Online II]]===
EU Kids online II was a continuation of EU Kids online I, implemented from 2009 until 2011. The aim was to produce a rigorous, cross-national comparative evidence-base regarding internet usage across Europe. Structured face-to-face interviews with children aged 9-16 years old across 20 member states were contacted.  For a precise and complete picture of children’s experiences, actions and concerns with regard to online risks and safety parents were also interviewed.
EU Kids online II was a continuation of EU Kids online I, implemented from 2009 until 2011. The aim was to produce a rigorous, cross-national comparative evidence-base regarding internet usage across Europe. Structured face-to-face interviews with children aged 9-16 years old across 20 member states were contacted.  For a precise and complete picture of children’s experiences, actions and concerns with regard to online risks and safety parents were also interviewed.
During this phase of the program, initial statistical analyses were conducted and the first findings were published in autumn of 2010.
During this phase of the program, initial statistical analyses were conducted and the first findings were published in autumn of 2010.

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