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, 26 April 2018
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| |website= | | |website= |
| |about= | | |about= |
| |title_header=e-Hoop project | | |title_header=ManyMe project |
| |content_header=The aim of the project is to create a universal, dynamic and adaptable e-Learning environment which educators can use, modify and expand, achieved through the development of an open-source experimental platform capable of hosting and delivering e-Learning material in the form of Learning Objects, which meet specifications that enable and facilitate the e-Hoop concept, namely the philosophy that all people are equal and have equal opportunities in learning. The platform will evaluate learning abilities on the basis of which it will deliver content to learners in ways they can learn best (i.e. auditory, visually). In this way differences (i.e. disabilities, dyslexia) can be eliminated. Structured Dialog engaging diverse stakeholders will be used to identify obstacles that prevent this, and agree on actions to promote the e-Hoop concept. The results will be used to derive the requirements for the platform and agree on a succession scheme in the partnership agreement for further exploitation. | | |content_header=The objective of Many-me Project is to develop a social interactive care system based on ICT assistive technology and user – centred services in order to offer dementia patients and carers innovative solutions and support to cope with the disease and live an active and meaningful life for as long as possible. |
| The application of OSS tools will facilitate further development and long-term exploitation making it freely available to educators and learners.
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| |specific_objectives=The e-Hoop is an online hub that promotes the advances of technology for lifelong learning. Its aim is to provide a flexible tool that can be tailored to the learner’s individual needs. Its unique adaptability allows users to insert their own learning material and use it according to their specific requirements. It is thus an innovative and practical application which fosters an inclusive learning environment by specifically targeting at socially and educationally disadvantaged groups.
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