Civic Action Now in Cyprus: Difference between revisions

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Through online and offline activity outreach, at least 3,000 youth will be informed about the novel digital tools for inclusion (Output 2.2). At least 200 (possibly 1000+) young people island-wide, who will be sharing their ideas via Pusula/Ππούσουλας Platform and Idea Prism will be empowered (Outcome 2). The use of digital tools will ensure outreach to youth in underserved geographic areas across the island. The automatic translation functionality of the Pusula/Ππούσουλας Platform (in ENG, GR and TR) and the presence of SeeD’s networks in both communities will support bicommunal cooperation and foster intercultural dialogue, to interact with each other, providing actionable and scalable solutions.  
Through online and offline activity outreach, at least 3,000 youth will be informed about the novel digital tools for inclusion (Output 2.2). At least 200 (possibly 1000+) young people island-wide, who will be sharing their ideas via Pusula/Ππούσουλας Platform and Idea Prism will be empowered (Outcome 2). The use of digital tools will ensure outreach to youth in underserved geographic areas across the island. The automatic translation functionality of the Pusula/Ππούσουλας Platform (in ENG, GR and TR) and the presence of SeeD’s networks in both communities will support bicommunal cooperation and foster intercultural dialogue, to interact with each other, providing actionable and scalable solutions.  
Echoing UNICEF recommendations on providing civic education  opportunities for increasing youth participation, CAN-CY will also contribute to mandatory Outcome 3 “Enhanced capacity and sustainability of civil society (organisations and the sector)” by providing mentorship and life-skills trainings. Following successful generation of the action-road-map, CAN-CY will provide mentorship and life-skills trainings to at least 14 vulnerable young people from both communities (G/C and T/C) (Output 2.1) and representatives from at least 4 CSOs  (ideally 10 CSOs in total with 5 CSOs from each community) and informal groups from both G/C and T/C communities (Output 3.1) who commit to advocate for achieving change through the roadmap’s implementation; thus networking and building partnerships between them (Output 3.2).
Echoing UNICEF recommendations on providing civic education  opportunities for increasing youth participation, CAN-CY will also contribute to mandatory Outcome 3 “Enhanced capacity and sustainability of civil society (organisations and the sector)” by providing mentorship and life-skills trainings. Following successful generation of the action-road-map, CAN-CY will provide mentorship and life-skills trainings to at least 14 vulnerable young people from both communities (G/C and T/C) (Output 2.1) and representatives from at least 4 CSOs  (ideally 10 CSOs in total with 5 CSOs from each community) and informal groups from both G/C and T/C communities (Output 3.1) who commit to advocate for achieving change through the roadmap’s implementation; thus networking and building partnerships between them (Output 3.2).
Outcome 2: Vulnerable groups empowered
====Activity 2.1: Ideation===
An online campaign will run on Pusula/Ππούσουλας for approximately 3 months inviting youth across the island to share their ideas on:
• Societal obstacles inhibiting and/or preventing them from being active citizens, with special focus on inequalities (e.g. equal access to services, practising human rights, growth opportunities, economic challenges etc.)
• Interventions/actions (e.g. policies, regulations, reforms, etc.) which if adopted, could contribute towards addressing these obstacles.
The process will be widely promoted through the project’s first-wave communication campaign. During the Ideation, everyone will be invited to “support” (similar to Facebook’s ‘like’ functionality) ideas they like on Pusula/Ππούσουλας. While at it, the idea authors (i.e. ideators) will also be able to share their ideas on social media and ask their networks for ‘support’.
===Activity 2.2: Idea Specification
At the end of the 3-month period, the 50 most supported ideas on Pusula/Ππούσουλας will be imported to the  Idea Prism mobile App. To achieve this, the project team will develop an API (Application Program Interface), which will use the XML standard to enable communication between the two platforms. Since XML is a global communication standard, the API development will facilitate collaborations between the two platforms, but also between each respective platform and any other digital tool.
Idea Prism’s additional functionalities will allow the authors of the 50 most supported ideas to provide additional clarifications and add a short video to pitch the significance of their ideas. While at it, the authors will be encouraged to identify the specific obstacle their idea aims to address, why they think this obstacle is important, how their idea will address the obstacle, what the proposed solution entails (i.e. who should be engaged, how much it costs, when it should be done, etc.). Overall, this will allow the authors to turn their ideas into actionable and S.M.A.R.T.er proposals (Specific, Measurable, Assignable, Relevant, Time-bounded).
===Activity 2.3: Public Evaluation===
A second-wave communication campaign will invite the general public to evaluate proposals through Idea Prism for Impact, Feasibility, and Probability of happening without intervention by scoring ideas from 1-5. The evaluation will remain open for scoring for approximately 2 months. The scores will be used to conduct multivariate analysis (see footnote 3), which will allow us to identify the top-25 proposals that are most promising to act upon (e.g. if an idea has high feasibility and impact, but is less probable to happen without any external intervention than other ideas, then it should be chosen by us to act upon).
===Activity 2.4: Structured Democratic Dialogue===
The authors of the top-25 proposals will be invited to participate in a face-to-face (F2F) event based on a Structured Democratic Dialogue Process (SDDP ). This will empower and equip authors to structure their proposals into an Influence Map . This map reflects the collective agreement of all participants. The event will be broadcasted live on Facebook to allow the general public to ask questions or post comments. The invitation for the event will be disseminated through a third-wave communication campaign.
===Activity 2.5: Action- Road-Map===
The project will integrate the results of the SDDP with the previous multivariate analysis to produce an effective action-road-map.
===Activity 2.6: Awareness-Raising Campaign===
A fourth-wave communications campaign will generate public awareness on the action-road-map and sensitize the wider population regarding youth’s priorities. The action-road-map will be disseminated along with some informative text and/or short videos on mainstream and social media in order to mobilize youth actors in taking the lead towards its implementation.
Outcome 3: Enhanced capacity and sustainability of civil society (organisations and the sector)
===Activity 3.1: Call-to-action and Advocacy Campaign===
A fifth-wave communications campaign will announce an open call for participants (CSOs, informal groups, or individuals who are interested in taking action and lobby for the implementation of the action-road-map) to mentorship and life-skills trainings.
===Activity 3.2 Stakeholder Engagement===
The project will organise and facilitate F2F and online meetings for youth-related CSOs, volunteers and interested individuals to come together and discuss how to take collective action towards the implementation of the action-road-map and identify the relevant policy makers (e.g. politicians, international bodies, public authorities, municipalities etc.) for its implementation. This participatory dialogue will enhance the capacity of civil society by contributing to the design of their joined efforts as a network.
===Activity 3.3: Mentorship and Life-skills Trainings===
SeeD will design and deliver a mentorship and life-skills training curriculum to support those interested in taking the lead to lobby towards implementation of the action-road-map. The mentorship and life skills trainings may focus on various areas such as Collaboration Skills (i.e. Contextual awareness and active listening; Collaborative planning and problem solving; Building and nurturing professional and community relationships) and Self-Management Skills (i.e. Values formation and goal orientation; Tolerating daily effort and frustration; Generating alternative strategies; Working under pressure and stress-management), among others.
===Activity 3.4 Post-project evaluation and policy recommendations===
All stakeholders who participated in project activities (e.g. the ideators, CSOs representatives, volunteers and mentorship and life-kills trainings participants, etc.) and the general public will be invited to participate in an online survey promoted through a sixth-wave of communications campaign (on Facebook and via email) to evaluate the Project’s activities. The project team will consolidate the survey results and project deliverables into policy recommendation package and disseminate to all project end- and intermediate beneficiaries.

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