SimSafety –Flight simulator for Internet safety: Difference between revisions

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       |image=             
       |image=             
       |project_title=Simsafety –Flight simulator for Internet safety
       |project_title=Simsafety –Flight simulator for Internet safety
       |lead_partner=Hellenic Open University
       |lead_partner=[[Hellenic Open University]]
       |agreement_number=143689-2008-LLP-GR-KA3-KA3MP2008
       |agreement_number=143689-2008-LLP-GR-KA3-KA3MP2008
       |partners=Future Worlds Center (CNTI)
       |partners=[[Cyprus Neuroscience and technology Institute]]
       |countries=EL, CY, PT, RO, FI, UK , HU, BG, IT, DE
       |countries=EL, CY, PT, RO, FI, UK , HU, BG, IT, DE
       |cost=€647,615.00
       |cost=€647,615.00
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       |description=
       |description=
       |website=[[www.simsafety.eu]]
       |website=[[www.simsafety.eu]]
       |about=[[Simsafety –Flight simulator for Internet safety]]
       |about=[[Simsafety]]
|title_header=Simsafety –Flight simulator for Internet safety
|title_header=Simsafety –Flight simulator for Internet safety
|content_header=The scope of this project is to address pupils, their parents and their teachers, inform them about the issue at stake, train them to enable their active involvement in the gaming approach and engage them in challenging game playing. It is the scope of the evaluation of the project to investigate the “impact” on players from their involvement to the project, the level of Internet safety awareness achieved in relation to the different scenarios and settings for playing the game, the rate of success in overcoming the digital gap between parents and children / teachers and pupils, Internet literacy achieved by teachers and parents as well as the effect on the parent-child relationship.
|content_header=The scope of this project is to address pupils, their parents and their teachers, inform them about the issue at stake, train them to enable their active involvement in the gaming approach and engage them in challenging game playing. It is the scope of the evaluation of the project to investigate the “impact” on players from their involvement to the project, the level of Internet safety awareness achieved in relation to the different scenarios and settings for playing the game, the rate of success in overcoming the digital gap between parents and children / teachers and pupils, Internet literacy achieved by teachers and parents as well as the effect on the parent-child relationship.
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