The Cyber & Ethics computer game: Difference between revisions
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|dates=February, 2008 | |dates=February, 2008 | ||
|audience=Youngsters | |audience=Youngsters | ||
|type_of_material= | |type_of_material=Software | ||
|format= | |format=Digital | ||
|description= | |description= | ||
|lang= | |lang= Multi-lingual | ||
|copyright=[[Cyprus Neuroscience and Technology Institute]] | |copyright=[[Cyprus Neuroscience and Technology Institute]] | ||
|link= | |link= | ||
}} | }} | ||
==Description== | ==Description== | ||
The game has been created in the context of the [[CyberEthics SafeInternet Node:Campaign Group for island-wide awareness on safe internet | The game has been created in the context of the [[CyberEthics SafeInternet Node:Campaign Group for island-wide awareness on safe internet|first]] [[Cyberethics: Cyprus Safer Internet Center| Cyberethics]] project. The computer game was developed in-house and it’s based on the [[Cyber & Ethics characters]]. ‘Cyber’ gets sucked into the ‘cyberworld’ were he fights ‘cyberthreads’ and monsters. When finishing a level informative tips and directions pop up to enlighten the players. | ||
[[Category:Cyberethics Digital Resources]] | [[Category:Cyberethics Digital Resources]] |
Latest revision as of 00:01, 6 December 2011
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Description
The game has been created in the context of the first Cyberethics project. The computer game was developed in-house and it’s based on the Cyber & Ethics characters. ‘Cyber’ gets sucked into the ‘cyberworld’ were he fights ‘cyberthreads’ and monsters. When finishing a level informative tips and directions pop up to enlighten the players.