SENIOR-TV: Difference between revisions

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==Background and Overview==
==Background and Overview==
Despite significant progress achieved over the past decades, many educational settings still discriminate between learners, either because they come from a different cultural background (e.g. immigrants) or because they have different learning styles or face learning difficulties. Placing focus on combating poverty and social exclusion the e-Hoop project proposes a new conceptual framework of inclusion and proposes a unified way to address “differences”.


The aim of the project is to create a universal, dynamic and adaptable e-Learning environment which educators can use, modify and expand, achieved through the development of an open-source experimental platform capable of hosting and delivering e-Learning material in the form of Learning Objects, which meet specifications that enable and facilitate the e-Hoop concept, namely the philosophy that all people are equal and have equal opportunities in learning. The platform will evaluate learning abilities on the basis of which it will deliver content to learners in ways they can learn best (i.e. auditory, visually). In this way differences (i.e. disabilities, dyslexia) can be eliminated. Structured Dialog engaging diverse stakeholders will be used to identify obstacles that prevent this, and agree on actions to promote the e-Hoop concept. The results will be used to derive the requirements for the platform and agree on a succession scheme in the partnership agreement for further exploitation.
SENIOR-TV uses leading-edge technologies in the fields of interactive TV, analysing the latest trends, and having as a starting point a well-tested system, SAM-TV, which is based on non- proprietary, open technologies. As control peripherals, apart from the traditional remote control, it uses smartphones, tablets, WiiMotes and Kinect—with the possibility of integrating devices suitable to people with physical disabilities.
It establishes as conditio sine qua non the low cost of the devices needed at each home. 600 euros has been determined as the maximum expenditure for each home. This envisages the possibility of using Smart TVs (meeting the technical requirements in Section 2) as an ideal option for the future. Please note that the cost of devices if the successful SAM-TV project was under 200 euros per home.
It fosters informal care services, some of which were already present in SAM-TV (rehabilitation games, content targeted at older adults and caregivers, and social networks); combining them with formal care services; and linking them to the prevention of physical and cognitive deterioration, to the early detection of age-related diseases, and to the treatment of chronic illnesses. SENIOR-TV will be a holistic system that integrates, for the first time, formal and informal social care services.


The application of OSS tools will facilitate further development and long-term exploitation making it freely available to educators and learners.  
It situates older adults in the centre of the design—thanks to the participation of people from the associations involved in the consortium from the early stages of the design—and, in particular, their well-being and happiness. To that end, some services will be present from the first version of SENIOR-TV: TV clients for social networks (e.g. Facebook, Twitter), access to daily sources of information (newspapers, events in the neighbourhood, weather, etc.), sources of entertainment and informal training (Wikipedia, YouTube, TV channels on rehabilitation); all those services will be accessible through very simple interfaces (see examples of screenshots from SAM-TV in the section before).
SENIOR-TV is a system that “resides” at home, in the living room at the homes of older adults, a place that is very familiar, using a domestic appliance that has always been with them, and that now gets “smart” in order to promote their activity, avoid their physical and cognitive deterioration, and keeping them in contact with their loving ones for as long as possible.


==Objective==
==Objective==
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==Dissemination==
==Dissemination==


The e-Hoop project not only foresees the immediate exploitation and valorisation of its ideas, products and results, but it also puts in place mechanisms and process to secure that the project’s impact will continue beyond its funded life time.
The SENIOR-TV project not only foresees the immediate exploitation and valorisation of its ideas, products and results, but it also puts in place mechanisms and process to secure that the project’s impact will continue beyond its funded life time.


The main dissemination channels used by the dissemination plan are:  
The main dissemination channels used by the dissemination plan are:  
*World Wide Web (project website and use of participative tools such as twitter, social bookmarking tools such as delicious, as well as project databases such as ADAM and EVE)
*World Wide Web  
*Internet presence integrated with the Social Bookmarking and Networking Services delivered in the Flexible Platform for Internet Services (FPFIS)
*Publications in relevant forums, blogs & journals
*Publications in relevant forums, blogs & journals (e.g. Journal of Interactive Marketing)
*Media coverage (newspapers, newsletters, radio stations, professional publications)  
*Media coverage (newspapers, newsletters, radio stations, professional publications)  
*Events (Workshops/Conferences/Exhibitions)  
*Events (Workshops/Conferences/Exhibitions)  
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==Partners ==
==Partners ==
Partners include:
The consortium is centred on end-users and business partners that will exploit the final results. The 80% of partners have those profiles. Four end-user associations with direct access to end-users and contact with tertiary end-users are involved in the consortium. In the footnote in page 7 the access to the commitment letters of the end-users that are involved already. The four private partners have a proven track record in the AAL environment, including both e-health and social care. Their commitment to SENIOR-TV goes beyond the end of the project, since their intention is to market the platform not later than one year after the end of the project. Finally, the coordinator has a vast experience in this field (more than 70 projects).
*world-experts in instructional design leading the scientific grounding;
*experienced universities in educational ICT who will design and develop the system
*organizations who will engage educators to use the system, upload learning objects, promote the e-Hoop concept, as well as diverse stakeholders to participate in structured dialogue and trainings.




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