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==Background and Overview== | ==Background and Overview== | ||
SENIOR-TV uses leading-edge technologies in the fields of interactive TV, analysing the latest trends, and having as a starting point a well-tested system, SAM-TV, which is based on non- proprietary, open technologies. As control peripherals, apart from the traditional remote control, it uses smartphones, tablets, WiiMotes and Kinect—with the possibility of integrating devices suitable to people with physical disabilities. | |||
It establishes as conditio sine qua non the low cost of the devices needed at each home. 600 euros has been determined as the maximum expenditure for each home. This envisages the possibility of using Smart TVs (meeting the technical requirements in Section 2) as an ideal option for the future. Please note that the cost of devices if the successful SAM-TV project was under 200 euros per home. | |||
It fosters informal care services, some of which were already present in SAM-TV (rehabilitation games, content targeted at older adults and caregivers, and social networks); combining them with formal care services; and linking them to the prevention of physical and cognitive deterioration, to the early detection of age-related diseases, and to the treatment of chronic illnesses. SENIOR-TV will be a holistic system that integrates, for the first time, formal and informal social care services. | |||
It situates older adults in the centre of the design—thanks to the participation of people from the associations involved in the consortium from the early stages of the design—and, in particular, their well-being and happiness. To that end, some services will be present from the first version of SENIOR-TV: TV clients for social networks (e.g. Facebook, Twitter), access to daily sources of information (newspapers, events in the neighbourhood, weather, etc.), sources of entertainment and informal training (Wikipedia, YouTube, TV channels on rehabilitation); all those services will be accessible through very simple interfaces (see examples of screenshots from SAM-TV in the section before). | |||
SENIOR-TV is a system that “resides” at home, in the living room at the homes of older adults, a place that is very familiar, using a domestic appliance that has always been with them, and that now gets “smart” in order to promote their activity, avoid their physical and cognitive deterioration, and keeping them in contact with their loving ones for as long as possible. | |||
==Objective== | ==Objective== | ||
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==Dissemination== | ==Dissemination== | ||
The | The SENIOR-TV project not only foresees the immediate exploitation and valorisation of its ideas, products and results, but it also puts in place mechanisms and process to secure that the project’s impact will continue beyond its funded life time. | ||
The main dissemination channels used by the dissemination plan are: | The main dissemination channels used by the dissemination plan are: | ||
*World Wide Web | *World Wide Web | ||
*Publications in relevant forums, blogs & journals | |||
*Publications in relevant forums, blogs & journals | |||
*Media coverage (newspapers, newsletters, radio stations, professional publications) | *Media coverage (newspapers, newsletters, radio stations, professional publications) | ||
*Events (Workshops/Conferences/Exhibitions) | *Events (Workshops/Conferences/Exhibitions) | ||
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==Partners == | ==Partners == | ||
The consortium is centred on end-users and business partners that will exploit the final results. The 80% of partners have those profiles. Four end-user associations with direct access to end-users and contact with tertiary end-users are involved in the consortium. In the footnote in page 7 the access to the commitment letters of the end-users that are involved already. The four private partners have a proven track record in the AAL environment, including both e-health and social care. Their commitment to SENIOR-TV goes beyond the end of the project, since their intention is to market the platform not later than one year after the end of the project. Finally, the coordinator has a vast experience in this field (more than 70 projects). | |||
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